M.J. Trueblood
Game Programmer | Unity & Unreal | PC, mobile, AR, VR
I’m an experienced game developer working mostly in Unity with C#. I have shipped titles on PC, mobile, web, and Meta Quest, and for location-based entertainment. I have worked with Augmented Reality and Virtual Reality projects. I have a strong background in gameplay programming, UI programming, and tools programming.
I am currently available for freelance work or a full-time position.
An independent game for PC, Mac, and Linux. Super Slime Arena is a party fighting game with a 16-bit pixel art style. It supports nearly any controller in fast and frantic 2-50+ player matches in local and online multiplayer.
I was a company co-founder and worked as the primary designer and gameplay programmer.
An educational game for mobile and web, designed to teach skeletal anatomy and promote medical careers in the Army. Features a level-based campaign that mixes 2D physics-based gameplay, and lessons on various parts of the skeletal system. Also includes a full interactive 3D skeleton model with dynamic quiz minigames playable with traditional touchscreen navigation or in Augmented Reality.
I was a contractor from start to finish of the project. I worked on gameplay, UI, and physics programming, as well as level editor tools and contributed to game and level design.
A Playstation 1 inspired horror game created for the Haunted PS1 game jam. A short experience designed to both look and feel like an early 3D horror game.
I was part of a 2-person team and worked as programmer, lighting artist, audio designer, and gameplay designer.
A stealth game that casts the player as the Sasquatch, tricking bigfoot hunters into recording blurry low-quality footage, then disappearing into the forest. Features custom shaders for stylized “print-style” look, and a dynamic music system.
Created as a solo project in a 48 hour game jam, including all original programming, design, art, and music. Won 1st place in the Theme category for Ludum Dare 33: “You are the Monster”.